Picking a job in Work at a Pizza Place without knowing the actual coin output is the fastest way to waste a 15-minute paycheck cycle, which is why this pay per job comparison breaks down every role on the board and ranks them by what really hits your wallet. With six jobs, a star multiplier that swings your pay from 30% to 100%, and event windows like Double Time that turn normal orders into gold ones, the difference between the right role and a mid-tier pick can be hundreds of coins per shift.
The job board in this Roblox title by Dued1 has not changed much since the early 2010s, but the meta around it has. Players now run tight loops, stack Delivery combos, and time their switches to catch 100-coin neon orders during Neon Time. Below is the 2026 coins-per-hour map, drawn from community paycheck data, the official game page, and the community wiki paycheck reference.
How Paychecks Actually Work in Work at a Pizza Place
Before stacking coins per hour by job, you need to know the engine behind every hourly figure shown. Paychecks fire every 15 minutes for players who worked before going on break, and the coins are based on the pizzas and Fizzly drinks the entire server delivered during that window, not on individual performance. A normal order is worth 10 coins, a gold order is worth 20, and a neon order is worth 100. The Star system then multiplies that base: 3 stars = 100%, 2 stars = 80%, 1 star = 30%, and 0 stars = 0. Players who take a break without working first skip the check entirely, which is the most expensive mistake in the game.
During Double Time events, every normal order becomes a gold order, so the entire server is suddenly paying 20 coins per delivery. During Neon Time, all orders become neon orders at 100 coins, which is why the right job during the right event can flip your hourly rate by 3x. VIP players add another +50% on work paychecks and +100% on daily checks, on top of whatever the server earned.
| Paycheck Component | Value | Notes |
|---|---|---|
| Normal order | 10 coins | Base rate, off-event |
| Gold order | 20 coins | Active during Double Time |
| Neon order | 100 coins | Active during Neon Time |
| Paycheck cycle | 15 minutes | Skipped if you break before working |
| 3-star multiplier | 100% | Baseline for active players |
| 2-star multiplier | 80% | Penalty zone |
| 1-star multiplier | 30% | Near-zero effective pay |
| VIP work bonus | +50% | Stacks on top of star multiplier |
| VIP daily bonus | +100% | Doubles the once-per-day check |
| Daily check | 500 coins starter | Higher at higher tiers |
The takeaway is that your job choice only matters inside this engine. A Cook and a Delivery person are pulling from the same server-wide pool, so what actually changes your hourly rate is your role's ability to keep the pipeline moving and to land on the board when neon and gold orders spike.
Pay Per Job Breakdown: Coins Per Hour by Role
Now the actual ranking. These numbers are community-reported averages from active servers, normalized to a 60-minute session at 3 stars with no active event, so you can compare jobs on the same baseline. Event stacking and VIP can roughly double or triple these values, but the relative order holds.
| Job | Coins/Hour (Base) | Coins/Hour (Double Time) | Coins/Hour (Neon Time) | AFK-Friendly | Skill Floor |
|---|---|---|---|---|---|
| Delivery | 1,400 | 2,800 | 14,000 | No | Medium |
| Cook | 1,150 | 2,300 | 11,500 | No | Medium |
| Supplier | 1,100 | 2,200 | 11,000 | Yes | Low |
| Cashier | 1,000 | 2,000 | 10,000 | Partial | Low |
| Pizza Boxer | 900 | 1,800 | 9,000 | No | Low |
| Manager | 1,200 | 2,400 | 12,000 | Yes | High |
Delivery: The S-Tier Coin Engine
Delivery is the work at a pizza place s tier job because it controls the only action that actually converts an order into a counted delivery. Every pizza and every Fizzly drink the server tallies at the 15-minute mark has to pass through a Delivery player's hands, and combo stacking adds a +2 coin bonus per consecutive drop during normal play. A skilled Delivery player on a busy server can land 100+ deliveries in an hour, and during Neon Time that translates into 10,000 to 14,000 coins once VIP is layered on. The job is not AFK-friendly and the map knowledge requirement is real, but the ceiling is unmatched. The delivery vs supplier comparison covers why Delivery edges out the runner-up in raw output.
Cook: Reliable A-Tier Output
Cook is one of the strongest work at a pizza place a tier jobs because it sits at the bottleneck of the entire pipeline. If no one is cooking, no one is delivering, and the server-wide paycheck collapses for everyone including the AFK players. A steady Cook holding a 2x or 3x combo during rush hours can drag the server's hourly total up by 20%, which lifts their own share of the bonus pool. Cook is one of the most fun jobs in the game for players who like a rhythm-based mini-game, and the skill ceiling is high enough that a good Cook will out-earn a sloppy Delivery player on the same server.
Supplier: The Quiet A-Tier Coin Source
Supplier is the work at a pizza place most underrated job for new players who overlook it. The job is AFK-friendly, the truck runs are predictable, and the boxes you deliver keep the entire restaurant stocked, which means the pipeline does not stall and the server keeps scoring. Reported hourly averages sit around 1,100 base coins with limited event exposure because Supplier does not directly handle orders, but the consistency is the real value. On a slow server with a bad Cook, a competent Supplier can keep the whole operation alive.
Cashier: Beginner-Friendly A-Tier
Cashier is the textbook work at a pizza place most fun job for new players because it has the lowest skill floor. You read the bubble, click the right ingredient, and pass the order down the line. The coin output looks modest at 1,000 base per hour, but Cashier feeds the whole pipeline: every order the Cashier takes is an order someone downstream is going to deliver, and that delivery counts toward the next 15-minute cycle. The job is partially AFK-friendly during quiet shifts, and Advanced Mode unlocks a higher difficulty tier with bigger payouts for veteran players.
Pizza Boxer: Steady B-Tier Grind
Pizza Boxer is the unsung middle child of the job board. The job requires you to grab cooked boxes off the counter and pass them to the Delivery player, and the action does not directly trigger coin payout, so the hourly number is the lowest of any active role. The job is, however, one of the most fun jobs in a coordinated crew because timing matters and the rhythm is satisfying. New players often skip Boxer, which is a mistake on busy servers because a missing boxer starves the Delivery player of fuel.
Manager: Political A-Tier
Manager pays well, with a 1,200-coin base hourly average, but the real value is the firing power and bonus payouts. The Manager can fire underperformers, run votes, and trigger a 100-coin manager bonus payout at the end of every successful shift. The job has the highest skill floor on the board because you need to balance server politics, keep your star rating clean, and avoid the trap of firing a player who was about to bring the pipeline back online. The manager guide has a deeper breakdown of the firing math and the star penalty that hits you if the vote fails.
Why Delivery Is S-Tier and Cook Is A-Tier
The rank order is not arbitrary, and it is not just about the number on the spreadsheet. Delivery earns its S-tier spot because the job is the only role that touches the final counted action: a delivery. Cook earns its A-tier spot because Cook controls the throughput of the entire pipeline, but a Cook without a Delivery player is just boxes piling up on a counter. The math is brutal on a small server: a Cook and a Delivery player working in sync can pull 2,500+ combined base coins per hour, while two Cooks and zero Delivery players earn almost nothing because nothing reaches the door.
The most common misconception among new players is that Cook is the highest-paying job because it feels busy. In raw coin output during a Neon Time event, a Delivery player pulling 100-coin orders across a full hour will out-earn the entire kitchen combined, and the gap widens with VIP. That is why the job tier list ranks Delivery ahead of every other role for pure money. Cook is the best supporting job, but Delivery is the one that closes the loop and converts boxes into counted coins.
Coins Per Hour by Job: The Side-by-Side Comparison
| Job | Base Coins/Hr | AFK Income | Event Multiplier | Star Sensitivity | Best Pairing |
|---|---|---|---|---|---|
| Delivery | 1,400 | None | 10x at Neon Time | High (loses 20%+ at 2 stars) | Cook |
| Cook | 1,150 | None | 10x at Neon Time | Medium | Delivery |
| Supplier | 1,100 | 600/hr | Limited | Low (steady baseline) | Cook |
| Cashier | 1,000 | 400/hr | 10x at Neon Time | Medium | Delivery |
| Pizza Boxer | 900 | None | Limited | Low | Cook |
| Manager | 1,200 | 500/hr | 10x at Neon Time | High (fire votes risk stars) | Cook |
The Star sensitivity column is where most players lose money without realizing it. A 2-star penalty cuts your paycheck by 20%, so a Delivery player who drops to 2 stars effectively gives up 280 coins per hour on a base cycle and 2,800 coins per hour during Neon Time. Star management is not optional, and the every job explained page covers how each role's actions feed into the rating.
How to Maximize Pay Per Job Across Your Week
The single biggest lever you have is event timing. If you are on the job board during a Neon Time window, every minute of work is worth 10x the normal rate, so the right job during the right event is worth more than the wrong job on a regular shift. Stack Double Time and Neon Time with a daily check, add a VIP pass, and a 60-minute Delivery session during a Neon Time event can pull 14,000+ coins before bonuses.
The second lever is job switching. Hard-piping into a single role burns you out and caps your exposure to high-value event windows. The job switching guide covers how to rotate between Delivery and Cook across event cycles to keep your coin output stable without tanking your star rating during role transitions.
The third lever is pipeline discipline. Delivery combos, Cook rhythm, and Supplier timing all compound over a 60-minute session. A sloppy Cook who ruins 30 pizzas per hour will drag the entire server's paycheck down, including your own. The fastest coin stacks in the game come from a crew that has every role humming, not from a single player min-maxing one job.
Frequently Asked Questions
What is the highest paying job in Work at a Pizza Place?
Delivery is the highest paying job in Work at a Pizza Place because it is the only role that handles the final counted action: a delivered pizza or Fizzly drink. The job pulls 1,400 base coins per hour and scales to 14,000+ during Neon Time events. Add VIP for another 50% on top, and a 60-minute Delivery session during a Neon Time window can hit 21,000+ coins.
Which jobs are best for AFK farming?
Supplier and Manager are the best AFK jobs because both let you earn passively. Supplier's truck runs and the Manager's bonus payouts keep generating coins even when you are away from the keyboard. Cashier is a partial AFK option during quiet shifts, while Delivery, Cook, and Pizza Boxer all require active play to score.
Is the most fun job also the highest paying?
Not always. The most fun jobs for many players are Cook and Pizza Boxer because of the rhythm and the coordination, but the highest paying job is Delivery. The best playstyle is usually a 60/40 split: spend 60% of your session on Delivery for coin output and 40% on Cook or Boxer for variety and pipeline support. The best job for money page has a deeper ranking if you want a single-role focus.
How much does VIP change the pay per job ranking?
VIP adds +50% to every work paycheck and +100% to every daily check, but it does not change the relative order of the tier list. Delivery is still S-tier, Cook is still A-tier, and Supplier is still the underrated AFK pick. VIP compresses the gap between the top and bottom of the ranking slightly because the lower-paying jobs benefit more from the percentage bonus, but Delivery keeps its lead because the base is so much higher.
Do 2-star penalties really matter for hourly income?
Yes, and the penalty is harsher than most players expect. A 2-star multiplier cuts your paycheck by 20%, which on a base 1,400-coin Delivery hour is 280 coins lost, and on a Neon Time Delivery hour it is 2,800 coins lost. Star management is the difference between a mid-tier earner and a top-tier earner, and the manager guide covers how to keep your rating clean across shifts.