Houses
Work at a Pizza Place house upgrades from free Shack to the 600,000-coin Estate: exact prices, Modern Houses, second slots and Dump discount hunting tips.
Introduction
Your house is the progress bar of Work at a Pizza Place. It starts as a free Shack — barely a room and a door — and grows through 11 upgrade tiers to a 600,000-coin Estate with an attic, a giant garage and a free Jeep. Each tier raises the furniture cap, adds rooms or floors, and unlocks new decorating options like basements, backyards and second slots. This section has the full upgrade ladder with exact prices, the trade-offs of buying with coins versus Robux, and the Dump strategies that make furnishing your home dramatically cheaper, plus the Modern Houses and second-slot content that only unlocks after the Estate.
House Upgrade Ladder
| House | Coin Price | Robux | Unlocks |
|---|---|---|---|
| Shack | Free | — | Starting home |
| Tiny | 100 | — | One room |
| Small | 1,200 | — | Decent floor |
| Medium | 3,700 | — | Two rooms |
| Large | 5,200 | — | Big living area |
| Two-Story | 14,900 | — | Upstairs |
| Three-Story | 36,000 | — | Top floor + balcony |
| Mansion | 200,000 | 1,700 | 800-piece furniture cap |
| Estate | 600,000 | 3,200 | Attic, garage, free Jeep |
Home Ladder
Shack
The free starter box every player begins in.
Tiny
Your first real room for 100 coins.
Small
The first genuinely comfortable layout (1,200).
Medium
Two rooms and a real floor plan (3,700).
Large
Big living area for serious builders (5,200).
Two-Story
Vertical living starts here (14,900).
Three-Story
Top floor, balcony and the big show (36,000).
Mansion
The 800-piece legend (200,000).
Estate
The 600,000-coin crown jewel.
Core Mechanics
House upgrades follow a strict ladder: each tier must be bought before the next appears, and most compare favorably to a single night of grinding until the 200,000-coin Mansion. Price jumps are not linear — Tiny costs 100 coins but Two-Story costs 14,900, so plan upgrade order rather than impulse-buying furniture first. After the Estate you unlock Modern Houses (Small at 40,000, Garage at 80,000) and the option to buy a second house slot at 1.5x the current price. The Dump refreshes discounted furniture every 3 hours with up to 90% off, while selling furniture back gives only 25% of its value.
Advantages
The house system gives the game an unmatched sense of personal progress: decorating, expanding and eventually showing off an Estate is a social statement as much as a goal. The upgrade ladder is friendly to free players — every tier is coin-purchasable, and the Dump economy lets smart shoppers stretch 10,000 coins into a fully furnished home. Basements, backyards and Modern Houses add variety so the endgame does not plateau, and the free Jeep that comes with the Estate replaces the long delivery island hops, making the final house both a trophy and a practical tool. The housing ladder also acts as a natural difficulty curve for the whole game: early tiers teach decorating and furniture management, while the expensive endgame challenges your grinding patience and rewards you with the most impressive social space the map offers.
Challenges
The endgame is punishingly expensive: the Estate's 600,000-coin price demands hundreds of shifts, and buying it with Robux at 3,200 is a significant real-money spend that most players should think twice about. Furniture selling back at only 25% of value punishes decoration mistakes with permanent coin loss, and the 3-hour Dump refresh favors campers — if you want the best discounts you must log in on schedule. Modern Houses and second slots come only after the Estate, so players who prioritize other content may never see them. If you want to rush the top tier, plan the coin math carefully — an Estate grind can consume dozens of Double Time windows, so it is worth tracking your coins-per-hour and celebrating smaller milestones along the way.
Frequently Asked Questions
What is the best house upgrade order?+
Should I buy houses with coins or Robux?+
How does The Dump discount shop work?+
Quick Tips
Never buy furniture before upgrading to at least Small — the Shack's tiny cap means most purchases get recycled at 25% value the moment you upgrade, and every coin lost to a bad early purchase delays your next house tier. Bank coins for the ladder first. Once you own Small, furniture starts to pay back: every discount piece has a real place to sit, and upgrading further gives you more cap space to keep the collection growing.
Set a reminder for The Dump's 3-hour refresh. A single 90%-off rare couch can save thousands of coins compared with the regular catalog, and the best items vanish fast once a server-wide announcement goes out, so checking within the first minutes of a refresh matters. Camping the refresh with a short list of must-haves turns a passive shop into a scheduled coin-saving ritual that pays for itself within a week of smart buys.
If you plan to buy the Estate, learn the Rock Island chest route early — that recurring 1,500-coin injection, which doubles to 3,000 during Double Time, quietly shaves weeks off the 600K grind when you combine every island visit with an event window. Pair each island trip with other chores, like Mulberry pet revives or Party Island visits, so the ferry time is never wasted.
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