Houses

Houses

Work at a Pizza Place house upgrades from free Shack to the 600,000-coin Estate: exact prices, Modern Houses, second slots and Dump discount hunting tips.

11
Upgrade Tiers
600,000
Top Coin Price
800 pieces
Top Furniture Cap

Introduction

Your house is the progress bar of Work at a Pizza Place. It starts as a free Shack — barely a room and a door — and grows through 11 upgrade tiers to a 600,000-coin Estate with an attic, a giant garage and a free Jeep. Each tier raises the furniture cap, adds rooms or floors, and unlocks new decorating options like basements, backyards and second slots. This section has the full upgrade ladder with exact prices, the trade-offs of buying with coins versus Robux, and the Dump strategies that make furnishing your home dramatically cheaper, plus the Modern Houses and second-slot content that only unlocks after the Estate.

House Upgrade Ladder

HouseCoin PriceRobuxUnlocks
ShackFreeStarting home
Tiny100One room
Small1,200Decent floor
Medium3,700Two rooms
Large5,200Big living area
Two-Story14,900Upstairs
Three-Story36,000Top floor + balcony
Mansion200,0001,700800-piece furniture cap
Estate600,0003,200Attic, garage, free Jeep

Home Ladder

C

Shack

The free starter box every player begins in.

PriceFree — no coins needed, it is your spawn home.
CapTiny furniture cap; you hit the wall after a couple of pieces.
StrategyDo not spend a single coin on furniture here — bank everything for Tiny and Small.
Fun FactEvery player lands here at least once, and veterans still visit to remember the start.
C

Tiny

Your first real room for 100 coins.

Price100 coins — the cheapest upgrade in the entire housing system.
CapA single solid room with enough floor for a bed and a TV.
StrategyBuy it within minutes; the added floor instantly makes the house feel like home.
Fun FactTiny at 100 coins is the cheapest coin purchase in the entire game after the tutorial.
B

Small

The first genuinely comfortable layout (1,200).

Price1,200 coins — reachable in your first serious shift.
CapDecent floor plan with room for a full starter furniture set.
StrategyThe point where decorating becomes worth it — start buying Dump discounts once you are here.
Fun FactMost players' first serious decorating project happens at Small.
B

Medium

Two rooms and a real floor plan (3,700).

Price3,700 coins — a comfortable evening of grinding with deliveries.
CapTwo rooms give you a bedroom and a living space for themed builds.
StrategyStart splitting rooms by purpose — sleeping, TV, and a tiny kitchen corner.
Fun FactMedium is where many casual players settle for a cozy mid-game home.
B

Large

Big living area for serious builders (5,200).

Price5,200 coins — still cheap relative to what the next tiers cost.
CapA large open living area that finally fits a full furniture set comfortably.
StrategyBuy Dump discounts at 30-60% off and fill the space before climbing further.
Fun FactLarge sits in a sweet spot between cheap early homes and the steep mid-game ladders.
A

Two-Story

Vertical living starts here (14,900).

Price14,900 coins — the first real price cliff of the housing ladder.
CapA second floor that doubles your usable space and dramatically raises the cap.
StrategyConsidered the best value upgrade because the extra floor transforms the house for under 15K.
Fun FactMany players stop here and enjoy a spacious two-story home for months.
A

Three-Story

Top floor, balcony and the big show (36,000).

Price36,000 coins — a serious commitment of a few focused sessions.
CapAdds the top floor and a balcony, making the house a multi-room showpiece.
StrategyPlan stair and balcony placement before decorating; moving furniture between floors is tedious.
Fun FactThree-Story is the last coin step before the Mansion and Estate endgame.
A

Mansion

The 800-piece legend (200,000).

Price200,000 coins or 1,700 Robux — the first true endgame tier.
CapUnlocks front-yard placement, a second balcony, custom ceiling and stair colors, plus an 800-piece furniture cap.
StrategyIf you are close to 200K, skip splurges on extra furniture and save — the Mansion leap is worth the wait.
Fun FactThe Mansion front yard finally lets you build gardens and driveways, changing the decorating game.
S

Estate

The 600,000-coin crown jewel.

Price600,000 coins or 3,200 Robux — the most expensive housing goal in the game.
CapAdds an attic, a giant garage, furniture on the sides and a free Jeep — the ultimate flex.
StrategyTreat it as a long-term goal; celebrate milestones like Mansion first so the grind stays fun.
Fun FactBuying the Estate unlocks Modern Houses and second slots — the game keeps giving.

Core Mechanics

House upgrades follow a strict ladder: each tier must be bought before the next appears, and most compare favorably to a single night of grinding until the 200,000-coin Mansion. Price jumps are not linear — Tiny costs 100 coins but Two-Story costs 14,900, so plan upgrade order rather than impulse-buying furniture first. After the Estate you unlock Modern Houses (Small at 40,000, Garage at 80,000) and the option to buy a second house slot at 1.5x the current price. The Dump refreshes discounted furniture every 3 hours with up to 90% off, while selling furniture back gives only 25% of its value.

Advantages

The house system gives the game an unmatched sense of personal progress: decorating, expanding and eventually showing off an Estate is a social statement as much as a goal. The upgrade ladder is friendly to free players — every tier is coin-purchasable, and the Dump economy lets smart shoppers stretch 10,000 coins into a fully furnished home. Basements, backyards and Modern Houses add variety so the endgame does not plateau, and the free Jeep that comes with the Estate replaces the long delivery island hops, making the final house both a trophy and a practical tool. The housing ladder also acts as a natural difficulty curve for the whole game: early tiers teach decorating and furniture management, while the expensive endgame challenges your grinding patience and rewards you with the most impressive social space the map offers.

Challenges

The endgame is punishingly expensive: the Estate's 600,000-coin price demands hundreds of shifts, and buying it with Robux at 3,200 is a significant real-money spend that most players should think twice about. Furniture selling back at only 25% of value punishes decoration mistakes with permanent coin loss, and the 3-hour Dump refresh favors campers — if you want the best discounts you must log in on schedule. Modern Houses and second slots come only after the Estate, so players who prioritize other content may never see them. If you want to rush the top tier, plan the coin math carefully — an Estate grind can consume dozens of Double Time windows, so it is worth tracking your coins-per-hour and celebrating smaller milestones along the way.

Frequently Asked Questions

What is the best house upgrade order?+
Follow the ladder in order: Shack, Tiny, Small, Medium, Large, Two-Story, Three-Story, Backyard/Basement, then Mansion and Estate. Skip furniture until at least Small, and once you reach Two-Story the extra floor makes decoration satisfying. If you plan to decorate heavily, prioritize the furniture cap — Mansion's 800-piece cap is the biggest jump in the game.
Should I buy houses with coins or Robux?+
Coins are almost always the better deal for patient players — the game hands out thousands per day through checks, daily bonuses and chests. Robux shortcuts make sense for the very top tiers (Mansion 1,700, Estate 3,200) if your time is precious, but remember the coin grind is the actual game for most players. Buying lower tiers with Robux is a waste because they are so cheap in coins.
How does The Dump discount shop work?+
The Dump, run by Mr. Builder, displays seven discounted furniture items at a time with up to 90% off, refreshing every 3 hours. Camping the refresh schedule lets you amass a full furniture set for a fraction of the normal price. Selling any furniture back returns only 25% of its value, so buy deliberately — a 90%-off impulse is fine, a full-price one is not.

Quick Tips

💡

Never buy furniture before upgrading to at least Small — the Shack's tiny cap means most purchases get recycled at 25% value the moment you upgrade, and every coin lost to a bad early purchase delays your next house tier. Bank coins for the ladder first. Once you own Small, furniture starts to pay back: every discount piece has a real place to sit, and upgrading further gives you more cap space to keep the collection growing.

💡

Set a reminder for The Dump's 3-hour refresh. A single 90%-off rare couch can save thousands of coins compared with the regular catalog, and the best items vanish fast once a server-wide announcement goes out, so checking within the first minutes of a refresh matters. Camping the refresh with a short list of must-haves turns a passive shop into a scheduled coin-saving ritual that pays for itself within a week of smart buys.

💡

If you plan to buy the Estate, learn the Rock Island chest route early — that recurring 1,500-coin injection, which doubles to 3,000 during Double Time, quietly shaves weeks off the 600K grind when you combine every island visit with an event window. Pair each island trip with other chores, like Mulberry pet revives or Party Island visits, so the ferry time is never wasted.

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